Fogreaver
Press kit
Everything you need to write about Fogreaver. Use whatever helps; no need to ask.
Facts
| Developer | Trinnky Studio |
|---|---|
| Publisher | Trinnky Studio |
| Release date | TBA |
| Platform | PC (Windows), on Steam |
| Steam Deck | In the works |
| Price | TBA |
| Languages | English |
| Playtest | Oct 13 – Nov 13, 2026 |
| Website | trinnkystudio.com/fogreaver |
| Press contact | [email protected] |
Downloads
Need the 1080p file? Email [email protected]
In one sentence
A third-person zombie survival shooter about runs: kill every zombie on the map to keep what you found, or die and lose it all.
Description
Fogreaver is built around runs. You leave Base Camp with a loadout and head out to a map full of the dead, and the map only counts as cleared when the last zombie on it is down. Clear it and everything you picked up is banked. Die, or walk away, and the whole run rolls back: the guns you found, the ammo you burned, all of it.
The town is on your side if you use it: red barrels, fuel cans, toxic gas, cargo containers hanging by a cable. Slow time down and shoot a fuel can in mid-air, burn a crowd with a molotov, finish the stragglers with a bat, or skip the fight and knife them from behind. And keep moving when the brute shows up.
Features
- Runs, not levels – clear the map to bank everything; die and lose it all.
- Every last one – the map is done when the last zombie is.
- Slow time – focus lets you throw a fuel can and shoot it before it lands.
- Use the city – barrels, fuel cans, gas clouds, falling containers, fuse traps.
- Fire – molotovs, burning puddles, incendiary shells.
- The brute – it charges, slams the ground and shrugs off buckshot.
- Up close – bats, machetes, pipes, crowbars and axes that wear out and break; silent knife kills from behind.
- Base Camp – upgrade your guns at the workbench between runs.
About the developer
Trinnky Studio is a small indie studio; right now that’s me, Trinnky. Fogreaver is my second game on Steam, after Save Santa (2022).
Keys and contact
Keys for press and content creators, interviews, anything else: [email protected].